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Xbox forms Labs group to test new game tech and access tools
Xbox has formed Xbox Labs, a team of game makers, engineers and scientists led by Asha Sharma to build and share new tools for game access and creation.

Patch notes
Xbox formed Xbox Labs, a group of game makers, engineers and scientists led by Asha Sharma.
Players spend more than 72 billion hours a year playing Xbox games, roughly five times the estimated time spent writing code worldwide.
The announcement came alongside XP, a new Xbox division focused on expanding franchises beyond games.
Labs will share the tools it develops with game developers across the industry.
Experiments include Windows PC games translated to Apple Silicon and ported to browsers via WebAssembly and WebGPU.
Xbox has created Xbox Labs, a new group of game makers, engineers and scientists that will experiment with emerging technologies and share the resulting tools with developers across the industry.
Xbox leader Asha Sharma announced the group in a message to staff. She said the team would experiment with emerging ideas, build tools in the open and measure success by whether more people play and create games. The scale of the opportunity is large: players spend more than 72 billion hours a year playing Xbox games.
The announcement arrived alongside the creation of XP, a separate Xbox division focused on expanding the company's gaming franchises beyond games.
What will Xbox Labs actually build?
The group's remit covers new ways to access, play and create games. Sharma pointed to recent examples of games rebuilt to run on hardware they were not originally designed for, including Windows PC games translated to Apple Silicon and titles ported to browsers through WebAssembly and WebGPU (browser-based standards that let compiled code and graphics work run natively on the web).
She also framed games as a natural frontier for AI agents (software systems that can write, run and test code autonomously).
"Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide," Sharma said.
"While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators," she added in a post.
What changes for developers?
Xbox committed to distributing the tools Xbox Labs develops to game developers industry-wide rather than keeping them internal. "We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we'll share the tools we build with developers across the industry, just as we always have," Sharma said.
For studios and tooling teams, the practical implications include:
- Potential new paths to bring Windows PC games to Apple Silicon and browser environments.
- Access to Xbox-built tools for accessibility and game creation workflows as they emerge from Labs experiments.
- An AI-agent development pipeline for games, following the pattern Sharma described in software coding.
The company said its core priorities remain unchanged: making great games, supporting its hardware, protecting its intellectual property and serving its communities. That distinction positions Labs as an exploratory layer rather than a shift in Xbox's publishing or platform strategy.
The takeaway: Xbox is applying a research-and-open-tooling model to game access and creation, backed by a 72-billion-hour annual play base it treats as a data advantage.
No timeline was given for the first public releases from Xbox Labs, so the first concrete signal to watch will be which tools the group ships to outside developers and when.
via news.xbox.com (Original)
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Senior reporter covering money, funding and market shifts around video game industry at Game Dev Wire.
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