ADDEDb483rel/platforms-stores2 min read

Epic Bragged Its Store Beat Steam's Speed. Valve Called the Bluff

Epic claimed its store beat Steam on speed. Valve boosted Steam's performance a day later, per Inven Global — turning Epic's boast into a one-day record.

Epic Games Store Claimed to Be Faster Than Steam, Left Red-Faced as Valve Boosted Speed a Day Early - Inven Global
Epic Games Store Claimed to Be Faster Than Steam, Left Red-Faced as Valve Boosted Speed a Day Early - Inven GlobalAI-generated

Patch notes

  • Epic Games Store publicly claimed to be faster than Steam, Inven Global reported.

  • Valve boosted Steam's speed one day after Epic's claim.

  • The speed comparison was effectively invalidated within a single day.

  • Epic's 88/12 revenue split is unchanged; the dispute concerns client performance.

Epic Games Store publicly claimed its launcher was faster than Steam — and Valve responded by boosting Steam's speed a day later, according to a report from Inven Global.

The sequence is the story. Epic put its performance claim on the record. Within a day, Valve had shipped improvements that made the comparison moot. For a storefront that has spent years competing on free games and lower revenue splits rather than raw client quality, picking a fight on loading speed was a bold move. It also turned out to be a temporary one.

Why does the timing matter?

Storefront clients are the front door to billions of dollars in PC transactions, and players notice when a launcher lags. Steam has historically drawn criticism for sluggishness — slow startup, heavy resource use, an interface that has evolved slowly. Epic has positioned its own store as the lighter alternative, and the speed claim fit that positioning.

But a public benchmark-style boast gives your competitor a target with a date on it. Valve's response, arriving a day after the claim, reads less like coincidence and more like a pointed reminder that the incumbent can patch faster than a challenger can boast.

What changes for developers and publishers?

In practical terms, nothing on the revenue side. Epic's 88/12 split hasn't moved, and neither has Valve's tiered structure. But storefront competitiveness on PC has quietly become a client-quality contest as much as an exclusivity and pricing war:

  • Client performance is now fair game. Launcher speed, memory footprint and install times are getting compared publicly, by name, with timing that invites immediate rebuttal.
  • Marketing claims carry operational risk. A performance boast is falsifiable within a patch cycle — and Valve demonstrated exactly that.
  • PC storefronts iterate fast. Valve shipping a speed improvement within a day shows how quickly the market leader can respond when pressed.

The wider read

Epic has invested heavily in the store as a Trojan horse for the broader Epic ecosystem — Unreal Engine, Fortnite, the account graph that ties them together. Every public comparison with Steam is part of that campaign. Losing one on speed, this visibly, stings precisely because the claim was the message.

For Valve, the episode required little more than an already-planned or rapidly assembled optimization. Steam's dominance on PC — by most estimates still the majority of third-party PC game sales, though Valve does not publish exact figures — means it rarely needs to answer rivals directly. Here, it answered anyway.

What to watch

The tell will be whether Epic re-runs the comparison with updated numbers, or drops speed from its talking points. Steam's next client update notes, and any benchmark Epic publishes in response, are worth watching this quarter.

via Google News - Epic Games Store Steam (Source)

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Amara Osei

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Correspondent covering money, funding and market shifts around video game industry at Game Dev Wire.

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